Sometimes, the most effective way to involve your audiences with your product, service, or subject matter is to engage them differently. It’s no coincidence that we start teaching children at a young age through interactive desks and educational computers. Without having to stick your nose in a book, you're still absorbing a wealth of information. It’s practical, and that's why we start young. You don’t want to stop; before you know it, you’re deeply immersed in the material or brand. It's all about turning it into a game—albeit one with serious goals.
We employ game elements in non-gaming contexts. It's a fantastic way to introduce (potential) customers to your brand, explain how a machine works, or teach your audience something new. You stimulate and motivate users by challenging and engaging them differently with the subject. The digital world offers us so many possibilities that it would be a waste to have your audience only read text and watch videos.